A well designed strategy arms us with everything we need to begin the design and development of a project. GameCloud applies 50 plus years of combined experience to tailor a code to market strategy that will enable us to reach the desired results.
Our team of committed engineers specialize in all the major web and mobile platforms. We love working side by side with our clients internal technology teams when the opportunity is there.
It is our goal to keep users coming back. With a focus on usability, navigation and content presentation it keeps the user engaged beyond the initial acquisition of the user. We at GameCloud have mastered this after working on multiple projects that have successfully achieved more than 5 million installs.
(Facebook and iOS)
Over 5M installs. iOS was distributed by DeNA. Sequel is under development to be self-published across FB, iOS, Android, WinMo, and Steam.
(iOS and Android)
American football game published by DeNA.
GameCloud's first game and the #3 overall Facebook game for 2010 according to Inside Social Games. Published by Watercooler (now Kabam).
(Flash)
Educational game platform based on the common core curriculum in the US.
(iOS and Android)
Port of the Facebook game to DeNA's new platform.
(Platform)
Platform and technology for scanning codes on retail merchandise to unlock items in the game.
We are very pleased to have worked with these companies!
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